Pengaruh Penggunaan Media Edpuzzle terhadap Hasil Belajar Siswa pada Pembelajaran Akidah Akhlak di MTs Al-Musaddadiyah Garut

Authors

  • Resti Paujiah Universitas Garut
  • Acep Rahmat Universitas Garut
  • Anton Anton Universitas Garut

DOI:

https://doi.org/10.55123/didik.v2i2.616

Keywords:

Moral Creeds, Edpuzzle, Digital Media, Learning Outcomes

Abstract

The low level of student learning outcomes in the Akidah Akhlak subject at MTs Al-Musaddadiyah Garut stem from conventional instructional patterns. Over-reliance on the lecture method without varied media support makes the internalization of moral values less dynamic. Therefore, this study is presented to the effectiveness of Edpuzzle as a digital solution in transforming students' cognitive processes within the learning environment. This research employs a quantitative approach with nonequivalent control group design on 40 class IX students. Data were comprehensively gathered via observation and learning outcome tests, which was then statistically tasted through the independent sample t-test and N-Gain analysis to evaluate the effectiveness of the treatment. The analysis revealed significant findings; there is a distinct difference in student learning efficacy between the experimental classes, and the control class, with a significance value reaching 0.000. Through Edpuzzle's interactive features, the experimental class achieved learning outcome improvements in the high category, far exceeding the control class’s moderate rating. This substantiates that Edpuzzle acts as an effective catalyst, not just a technical tool, for enhancing academic achievement in Akidah Akhlak.

Downloads

Download data is not yet available.

References

[1] Siti Atiqoh and Binti Maunah, “Hakikat Manusia Sebagai Makhluk Yang Perlu dan Dapat Dididik,” Adab. Islam. J., vol. 2, no. 1, pp. 87–101, Jun. 2024, doi: 10.31289/aij.v2i1.12082.

[2] E. Ernawati and I. Ilhamuddin, “Penerapan Model Problem Based Learning untuk Meningkatkan Kemampuan Berpikir Reflektif Siswa pada Materi Persamaan Linear Satu Variabel,” Delta-Pi J. Mat. dan Pendidik. Mat., vol. 9, no. 2, 2020, doi: 10.33387/dpi.v9i2.2274.

[3] Noptario, F. N. Zulfa, and M. Arif, “Formulasi Konsep Pendidikan Akhlak Pada Mata Pelajaran Akidah Akhlak,” J. Ilm. Wahana Pendidik., vol. 9, no. 3, pp. 342–349, 2023, doi: https://doi.org/10.5281/zenodo.7627259.

[4] S. Septia and E. El Faisal, “Pengaruh Penerapan Media Pembelajaran Edpuzzle terhadap Motivasi Belajar Peserta Didik di SMAN 2 Indralaya Utara,” J. Ilm. Ilmu Pendidik., vol. 8, no. 5, pp. 5129–5142, May 2025, doi: 10.54371/jiip.v8i5.7920.

[5] A. P. Wulandari, A. A. Salsabila, K. Cahyani, T. S. Nurazizah, and Z. Ulfiah, “Pentingnya Media Pembelajaran dalam Proses Belajar Mengajar,” J. Educ., vol. 5, no. 2, pp. 3928–3936, Jan. 2023, doi: 10.31004/joe.v5i2.1074.

[6] A. A. Syahid, A. H. Hernawan, and L. Dewi, “Analisis Kompetensi Digital Guru Sekolah Dasar,” vol. 6, no. 3, pp. 4600–4611, 2022, doi: https://doi.org/10.31004/basicedu.v6i3.2909.

[7] I. Gusti, A. Ngurah, T. Jayantika, N. Made, and P. Andini, “Media Pembelajaran Berbasis Edpuzzle Pada Pembelajaran Matematika,” J. Edukasi Mat. dan Sains, vol. XI, no. 2, pp. 85–96, 2022, doi: https://doi.org/10.5281/zenodo.7367399.

[8] R. Kurniawan, H. I. Suhada, and S. Maryanti, “Pengaruh Pembelajaran Menggunakan Media Audio Visual Berbantu Edpuzzle terhadap Hasil Belajar Siswa,” J. Inov. Pendidik., vol. 1, no. 2, pp. 101–110, Jul. 2023, doi: 10.60132/jip.v1i2.32.

[9] Baker, “Interactive Video Tools in Modern Pedagogy: The Impact of Edpuzzle on Student Engagement and Cognitive Load,” Int. J. Educ. Technol. High. Educ., vol. 18, no. 1, pp. 112–128, 2021, doi: https://doi.org/10.1186/s41239-021-00241-w.

[10] M. Gomez and A. Rivera, “Enhancing Academic Performance and Long-Term Retention through Flip-Classroom Models: A Quantitative Study on Edpuzzle Integration,” J. Digit. Learn. Teach. Educ., vol. 38, no. 2, pp. 45–59, 2022, doi: https://doi.org/10.1080/21532974.2022.2045678.

[11] S. R. N. Sugiarto, M. Hatim, and I. Suryani, “Implementasi Penggunaan Edpuzzle Dalam Meningkatkan Hasil Belajar Siswa pada Pembelajaran IPAS Menggunakan Model Personalized Learning,” Ilm. Pendidik. Dasar, vol. 10, pp. 810–816, 2025, doi: https://doi.org/10.23969/jp.v10i03.27618.

[12] L. Mulyani and M. Nursikin, “Pendidikan Nilai dalam Pembelajaran Akidah Akhlak dan Implikasinya Terhadap Perkembangan Moral Peserta Didik,” Penelit. dan Eval. Pendidik., vol. 4, pp. 350–363, 2023, doi: https://doi.org/10.35672/afeksi.v4i4.138.

[13] R. Komala Sari and P. Disha Stanggo, Media Pembelajaran: Canva, Edpuzzle, dan Camtasia. Bengkulu: CV Brimedia Global, 2025.

[14] I. R. Alamsyah, I. Mahfud, and R. M. Aguss, “Pengaruh Latihan Shooting Dengan Mtode BEEF Terhadap Akurasi Free Throw Siswi Ekstrakulkuler Basket SMK Negeri 4 Bandar Lampung,” Sport Sci. Educ. J., vol. 3, no. 2, pp. 1–5, Aug. 2022, doi: 10.33365/ssej.v3i2.2218.

[15] Sugiyono, Metode Penelitian Kuantitatif Kualitatif dan R&D, 6th ed. Yogyakarta: Alfabeta, 2024.

[16] C. Aprinastuti, Fajar, A. Puspita, Damayanti, M. Naba Ghazia, and Putri, Special Book For Media Tutorial ICT-Based Learning. 2023.

[17] E. Rosita, W. Hidayat, and W. Yuliani, “Uji Validitas Dan Realibilitas Kuesioner Perilaku Prososial,” (Kajian Bimbing. Konseling dalam Pendidikan), vol. 4, no. 4, p. 279, Jul. 2021, doi: 10.22460/fokus.v4i4.7413.

[18] P. R. Rindiasari, Hidayat, Yuliani, W. Hidayat, and W. Yuliani, “Uji Validitas Dan Reliabilitas Angket Kepercayaan Diri,” (Kajian Bimbing. Konseling dalam Pendidikan), vol. 4, no. 5, pp. 367–372, Sep. 2021, doi: 10.22460/fokus.v4i5.7257.

[19] E. Pradita, P. Megawanti, and Yulianingsih, “Analisis Tingkat Kesukaran , Daya Pembeda , dan Fungsi Distraktor,” Himpun. J. Ilm. Mhs. Pendidik. Mat., vol. 3, no. 1, pp. 109–118, 2023.

[20] M. J. T. Rajagukguk and D. Naibaho, “Mampu Memilih Soal Berdasarkan Tingkat Kesukaran,” J. Pendidik. Sos. dan Hum., vol. 01, no. 4, pp. 1–23, 2023, [Online]. Available: https://publisherqu.com/index.php/pediaqu

[21] M. H. Abror, “Self-Regulated Learning Terhadap Hasil Belajar Matematika Siswa,” Plusminus J. Pendidik. Mat., vol. 2, no. 2, pp. 233–242, Jul. 2022, doi: 10.31980/plusminus.v2i2.1676.

[22] A. Zulkifli, J. Gusniati, M. S. Zulefni, and R. A. Afendi, “Tutorial Uji Normalitas dan Uji Homogenitas dengan Menggunakan Aplikasi SPSS,” vol. 1, no. 2, pp. 55–68, 2025, [Online]. Available: https://jurnal.cahayapublikasi.com/index.php/jcn%0ATutorial

[23] H. Sulisti et al., Buku Ajar Stastika Dasar, no. 1. PT. Sonpedia Publishing Indonesia, 2024.

[24] J. Sweller, Implikasi Teori Beban Kognitif terhadap Pembelajaran Multimedia. 2022.

[25] R. Mayer, Sembilan Cara untuk Mengurangi Beban Kognitif dalam Pembelajaran Multimedia. 2023. doi: 10.1207/S15326985EP3801_6.

[26] V. Vivianingsih, N. Suhliyatin, and M. Mahmudah, “Pengaruh media video pembelajaran interaktif yang dibantu oleh Edpuzzle terhadap pembelajaran siswa,” Inov. dan Teknol. Pembelajaran, 2023, doi: 10.17977/um031v10i12023p024.

[27] P. Hartati, “Peran Pemuda Tani dalam Pencegahan Penyebaran Covid-19 di Tingkat Petani (Kasus di Kabupaten Magelang),” J. Bus. Entrep., vol. 2, no. 2, pp. 107–112, 2020, doi: 10.24853/baskara.2.2.107-112.

Downloads

Published

2026-05-15

How to Cite

Resti Paujiah, Acep Rahmat, & Anton, A. (2026). Pengaruh Penggunaan Media Edpuzzle terhadap Hasil Belajar Siswa pada Pembelajaran Akidah Akhlak di MTs Al-Musaddadiyah Garut . Jurnal Bersama Ilmu Pendidikan (DIDIK), 2(2), 89–100. https://doi.org/10.55123/didik.v2i2.616

Issue

Section

Articles